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Sixteen hours with Metal Gear Solid 5: The Phantom Pain

返回列表 来源:未知 发布日期:2024-11-16 0:43

What? A two -day game session at Metal Gear Solid 5: The Phantom Pain Where? Konami office in Los Angeles

Very few journalists were honored to attend a closed show Metal Gear Solid 5: The Phantom Pain. The event itself also took place without a special pump: after a brief introductory speech (everything is already known, MGS 5 is one of the most anticipated projects of the year) Press was put behind the consoles and gave two days to play a lot.

And of course we did not have enough. The Phantom Pain -A game of tremendous scale and enormous addictiveness, a game that you want to immerse yourself with your head, falling out of real life for a week or two. The history of the formation of Big Boss (he is the very first Snake, from which Solid and all other Snakes then cloned), chronologically preceding the very first Metal Gear , draws in from the first minutes and really does not want to let go.

Now we are waiting for an autumn release with special impatience – because I really really want to know what everything is there, the hell is over!

Witchcraft of the brain

Events The Phantom Pain take place nine years after the events Ground Zeroes. That is how much Snakes went into the coma after the helicopter explosion in the finale Ground Zeroes. Yes, and at the same time lost his hand, but it was quickly replaced by a high-tech bright red prosthesis that appears on all game arts.

There is no hint of a head of a head or another relationship with the real Dr. Canaero in the game – in any case, at the beginning of it. And hearing direct questions – was a conspiracy or not (read more about the sensational theory here), the developers make mournful faces in the spirit of “Well, and you are there”. And they answer that even if yes, then this is the one kojima. And they themselves did not hear about the Canauro, as long as the players did not raise all this hype.

Nevertheless, what is happening in the prologue, while Snake tries to get out of the hospital besieged by enemies, is best described by the word "damn". The better you are familiar with the series Metal Gear Solid , The more perplexity you will probably cause a prologue – there are already a lot of hints that there really is none of this and Big Boss is simply crazy.

► Sniper rifle Tikhoni-Quiet equates to heavy armor-piercing weapons. Consider this in missions where you have to oppose especially strong opponents.

Whether these are flashes of directing, or so conceived, but all absurdities will find an explanation, and a very discouraging. As in the case of the second part – the truth that opened there, the truth still serves as a reason for discussion. Kodzima for such things master.

But to know for sure, the game will have to be held as a whole, and this was impossible within the framework of a two -day session. Sixteen hours were enough for only twenty -one episode, for which the developers noticed: "This is about a third". Someone complained that Ground Zeroes You can run in ten minutes? Well, to go through The Phantom Pain , there may not be enough for a hundred hours. The game is really huge.

► Initially, Big Boss runs in the striped camouflage "Taiger", which looks strange in the wastelands of Afghan. But in the jungle just right. And the bare torso can be “explored” on the basis – it is like “improvement” of a regular suit.

We call ourselves Diamond Dogs

So, in the final Ground Zeroes Big Boss lost everything he had. A group of attackers destroyed his base, killed or crippled most of his associates, and Snake himself sent to whom. No wonder that he woke up in the past mood and eager for revenge. Old acquaintances want the same thing – especially having lost the hand and leg of the KAZ, which we save from captivity in one of the very first missions.

Know the insighten series to play in the fifth part, in general, you do not need. Unless Ground Zeroes It is worth going through, because this is a kind of preface. There they represent some of the characters, and in the sequel they completed the begun, so the question “who are all these people?»Not even newcomers will arise.

The fifth of it tells how Big Boss gathered and headed his own private army, and only occasionally interrupted to continue to expound events from the prologue. And so the Snake is busy with the search for resources, a set of people, the manufacture of equipment and other concerns of the commander in chosen.

► a horse and scorched wastelands of Afghanistan give the game a resemblance to Red Dead Redemption. Up to the collection of plants. But as soon as it comes to a skirmish, everything becomes much more interesting.

The management of the maternal base develops a topic, open portable PEACE Walker. You decide in which modules to invest funds, what research, in what colors what to paint. All this is your. You are Big Boss here, for a minute!

Resources for construction and development are mined directly on missions – these are fees for the completion of tasks, and medicinal herbs, and boxes with metals, spare parts and other belongings. Something is dripping in the bins in itself thanks to the efforts of the staff, and you can also drive the tasks of subordinates, and they will also bring something useful.

The practical benefit of all this is huge. Right in the middle of the mission, you can order the delivery of something from the base, whether it is ammunition, new weapons, equipment support or even a horse instead of the murdered.

► The only default combat comrade is a horse. The rest will have to be sought in missions.

► Small walking house is also a combat comrade. It’s quite a replacement of the horse, only noisy is very noisy. And does not eat apples.

The latter, by the way, plays the role not of transport, but “combat comrade”, in the terminology of the game – “Buddy”. And you can replace it with someone or something. For example, in one of the side missions, Snake will be able to find a puppy and grow it in a wolf wolf, which will help both in intelligence and in battle. On another task, a small steppeak with heavy weapons is mined, and you can deal with opponents on it. But so far, of course, the girl-sneeper is in the lead in popularity.

Once you have to decide whether to accept it to you or shoot in place, as allies persuade. Perhaps the decision will still come around, but the main thing: if you recruit quietly, soon it will be possible to take it with you to tasks – to cover with fire and marked opponents. Alas, any further information about her will be a huge spoiler, so we just say that everything is very difficult with her.

In addition to combat comrades, the mission is allowed to choose equipment, transport and even any of the soldiers in return for the Snake himself. This does not particularly affect the gameplay, but still diversity.

► Tikhoni's exciting robe has a plot explanation. And yes, it will be a surprise.

If you want to do well – do it yourself

Base – side element. Its arrangement can be engaged in remotely, through the universal communicator of Idroid, and visit there only in the event of an attack. The main events take place first in Afghanistan, then in the African jungle. Where else can Big Boss be brought up, the developers have not yet admitted, but the matter will clearly not limit yourself with two locations.

The world of the game is now open and … I would like to say – "alive", but no. There are no civilians there, only opponents. But not to say that this is so bad, given that the card is huge, interesting places on it cannot be counted, and the opportunity to get to the goal of the mission by a mass of different ways opens up the abyss of tactical possibilities.

The developers approached the design of locations very competently. To anywhere, it leads three or four paths-at least on foot, even on a horse, at least by car, at least with a call of a helicopter and indicating the place of landing. Not one mission can be available at a time, but two or three, and the order of passage can often be chosen on your own. But if the mission has already begun, the map of the card will be fenced off, and going beyond will lead to a restart of the assignment.

► Soviet soldiers in Afghanistan traditionally poorly speak Russian. Then they carry some nonsense, then because of the accent, the player's ears are folded into the tube. But still, in the MGS 5, the Russian language cost much more carefully than in many other games.

Game mechanics was run in Ground Zeroes – If you remember, there were different tasks with different conditions on the same location. Save prisoners of war at night and in the rain. Or in the light of the day, eliminate two goals without raising noise. Or fly into the base from the air and shoot everyone out of the machine gun, covering the agent’s departure ..

All these options are available and in The Phantom Pain , Correctly for the fact that you are given complete freedom of choice for how and when to act. Time goes on, the day is replaced at night, clear weather – cloudy, rain or sandstone. Gameplay for all these conditions is striking. At night, the enemy sees worse, in the rain he does not hear the noise of steps, during the storm is generally blind and deaf and, most likely, sits in the room.

In addition, no one forces you to act in secretly mode. If you want – immediately call helicopters and order air strikes from the base, fire all out of the bazuk and grenade launchers, rush with the machine gun in the ready of the Schwarzenegger Commando style … Most importantly – complete the task. And if you need to save someone, it will be very unpleasant to hurt this "someone" explosion.

► MGS 5 has a lot in common with … last Far Cry. And the structure of the map with bases and checkpoints, and the marking of the goals before the attack, and the typical approach “We cut it quietly how much it will come out, and if you notice, we achieve it openly”. But the mechanics of the battle, obviously, differs strikingly.

However, secretive passage has its advantages. Firstly, at the end of each episode, the rating is calculated, and all “noisy” actions lead to its reduction. And secondly, implicit secondary tasks are often found on missions. In the original briefing, they are not even stipulated, and in the list of quests are displayed by signs of the question. To get them, you need, for example, eavesdropping a conversation. Or stumble upon a secret document. Or just by chance to kidnap someone, and then find out that it was he who you needed at the base.

Hands are some kind of raking!

The abduction of enemy property or even directly enemies is another important element of gameplay, and it is just in Ground Zeroes There was no. But he was in PEACE Walker – It was there that the so -called “Fulton device” was actively involved in the gameplay. Another cute element of schizophrenia in addition to the invisible box. True, this device also has a real prototype, just not as powerful as in games.

Its essence is simple – this is a special balloon that is attached to the object, instantly inflated with helium and soars up along with the load. And there it is already picked up by air transport and dragged to the base.

IN The Phantom Pain Fulton device is used one hundred percent. With his help, the enemy is seized with everything that is not glued with tape: boxes with resources, prisoners of war, even the stunned soldiers themselves. After that, they, by the way, become allies and replenish the ranks of the military at the base. Unless, of course, survive the flight: injuries, bad weather, point of sending – all this affects the probability of successful delivery.

► With the help of Fulton on the base, you can also drag wild animals – sometimes it is necessary on the assignment, moreover, the resources are generously poured for trophies. But it looks wild with habit.

Why are they so readily change the side – a riddle, but the fact is a fact. Want a large army – drag everyone you see. In this way, you can receive information – “languages” will calmly interrogate at the base and pass all a Snay by a walkie -talkie.

Finally, this is a great way to cleanse the battlefield from lifeless bodies that can eventually recover or attract the attention of patrolmen. Only this must be done with caution, otherwise the soldiers carried away to heaven have the property of sorrowfully (and the saved prisoners of war – joyfully) scream. Then it is very unpleasant to hear in enemy negotiations that "the balloon has just carried one of our, it seems, on the basis of strangers.".

Like other equipment, the Fulton device can be improved on the basis: increase the number of charges, the speed of the infusion, and most importantly – the carrying capacity. Then Big Boss will be able to pocket everything, up to heavy military equipment and whole containers with a load of resources. Which, in turn, will allow you to invest even more in research and receive new costumes and weapons, strengthen the old, invent new types of grenades and cartridges and improve everything in the world, up to the famous box and equipment for combat comrades. Admit it, you want to Rigger quietly into a golden swimsuit, and the dog – put a knife in the teeth?

► an improved box not only masks, but also distracts the enemy. Now the Snake will jump out of it ka-a-ak!

Be healthy, boss

IN The Phantom Pain traditionally a lot of little things. Here you can catch a cold and give yourself to a careless sneeze. Here enemy troops speak their native languages, and subtitles with translation will appear only if you capture the appropriate translator. Delivery from the base honestly flies on parachute and can be cut on the head at the time of the fall – either you or the enemy, if you indicate the point of reset of its location. And if you hide in the box in the loading area (marked by the orange platform and sign), you can wait for enemy transport, which the Snake itself will deliver to the very heart of the fortifications.

The locations on the map are interconnected, and if you kill all the soldiers at the base, from there they will not be able to send reinforcements to the checkpoint – there will simply be no one will send. There are also separate objects on the locations themselves, the destruction of which can facilitate life. Drive the air radar – you can order a helicopter in a new landing zone. Break a walkie -talkie – the enemy will not be able to request help. Turn off the light – it will be easier to make your way in the dark, and the electrical appliances will stop working. But all these actions will give out your presence, and if you want to pass the game swear without noise, it is better not to abuse them.

► You will be offered to put on a mocking hat with a rooster if you fill up the same mission three times. With her, opponents will not “notice” the Snayka three times, even if he will dance in their nose. But you can't see a high rating.

* * *

An amazing picture consists of all this. Usually games from Hideo Kojima are mainly about history, and gameplay allowed himself to be limp to. Heavy control, crooked camera, strange location design – all this often had to endure to find out what's next.

Here, gameplay reacted to all diligence – Metal Gear Solid 5 Holds the player primarily due to the process itself. To fight with the enemy in any way convenient for you, to Slots Safari Casino explore the surroundings, to develop the base – all this is madly exciting and made at the highest level. But the plot is perplexed and questions, the answers to which will not be before the release.

And it is possible that this is the last part of the series Metal Gear Solid how do we know her. Hideo Kodzima from Konami will leave, and you never know what hands will fall in the franchise. In addition, no one can predict how exactly he will leave. I spit on everything and reduce the plot to some banal region like "And in fact all this is a dream of a dog"? Or, having struck all the most powerful denouement, he will leave with his head proudly raised, knowing firmly that no one can repeat after him?

It remains to wait for autumn and hoping that for the creators there really is a game first of all and no quarrels will be able to affect development, as they declare.

But even without a shocking finale, in any case, we will get tens of hours of excellent gameplay.

Success factors
Risk factors
  • game from Hideo Kojima;
  • The largest game from Hideo Kojima;
  • It is already good by gameplay, but there will still be the plot.
  • If Kojima does not part with Konami, the finale may be crumpled.

We will wait?

Beautiful candidate for the game of the year. The asset is an excellent gameplay, an eminent developer and a rich history of the series with the army of fans. In the liability – misunderstandings with the plot. But if he does not let him down, it will be a bomb. Which is also enough for a long time.

Waiting rating: 90%

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