Briefly about.
Here is a new FPS development trend: huge territories open for research along and across, role characteristics, lightweight SAMOS for Morrowind. But the first swallow among these shooters – Boiling Point (he Xenus. Boiling point). Swallow is the most Ukrainian. Orthodox.
By the way, the only sane shooter in the CIS can still boast of Ukrainians from GSC (we are talking about Venom: Codename Outbreak). Deep Shadows, Boiling Point authors, are refugees from this office who decided not to torment more "Stalker" and compose something of your own, original.
The will of will (the will of the developers, of course) is transferred to Colombia. Yes, this is Latin America, you are called "gringo", Buying a bag with cocaine is easier than seeds in the Russian market, the cities are surrounded by impassable jungle, and the favorite drink of local residents – tequila. A fertile place.
We are the name of Sol Mayers, we arrived straight from France, where we rested on laurels after a long and fruitful service in the French legion. Our daughter was gone, working for one local newspaper, and now we must find out what happened.
We missed
They waited for this shooter, hoped for him – but he went out somewhat not what they wanted to see him.
The developers promised a lot: a huge world, not interrupted by loading, role elements, the ability to ride on equipment, a worked out plot, several game fractions. Too much for such a short development cycle, but almost everything is implemented. Marvelous? No, the main thing is how it is realized.
Let’s say the plot. It has no independent value, it is unoriginal and unenbound. But he is! They promised – did. And with other points. You yourself, in general, will see.
A huge territory (25 km in a square), according to which you will have to be fused, although it has some rehearsal character (the same markets, completely identical bridges with a truck that has been stuck side by side), creates an excellent visibility of a piece of the living world. There are also the merit of decorators: all these luggage trucks, the elderly drug dealers beaten by the lives of grannies, and the rickety shacks perfectly add an atmosphere that is happening. Spontaneously arising in your way of shootouts (according to the formula "the most friendly group to the player against the most hostile") Also at first they seem very natural: well, yes, government troops are fighting with local representatives of Guerilla, that is, rebels. So it should be!
But soon these shootings, found on your way every five minutes, will be very much annoyed. Well, there are no so many people in the local army! No, you understand?
On wheels
There are also cars and other transport. In addition to dubious physics (and this is so), practically no troubles were noticed. Each car has a trunk where you can carefully add up the M16 rifle collected from the cold corpses. From time to time, you have to refuel, and setting to sleep in a car – to jam the engine (it’s not the risk of waking up late at night with an empty tank and affably smiling officers outside the window). They can break through the tire, and you will either have to pull the spare from somewhere from the parking lot, or honestly buy from a car mechanic.
Gasoline ended and you ran to the city on foot? Nothing, the car will not disappear: it will be celebrated on the map. Comfortable.
The first car is most like an illegitimate child "Cossack" And "penny". NECASIST, drives slowly, beats fast. Boring. It is worth digging money and taking some Hammer or that jeep with a machine gun in the back.
Boats and aircraft are controlled less than a car – that’s all that can be said about them.
Dossier
Role parameters are divided into physical data, weapons handling skills (and mechanical abilities lying nearby) and the ability to drive vehicles. They are pumped in a sea -like style – as you use.
It is worth mentioning that the developers tried to realize a cold and getting used to medicines. You can catch a cold by wandering under the rain for about an hour or two playing time – soon Sol will begin to sneeze funny, while losing health (two units for sneezing).
Addiction to medicines (their role is played by five types of syringes) due to abuse – most often during intense shootings. The more used to it – the weaker the syringes restore health.
However, just one visit to the doctor – and your metabolism is normal again. Skip on your health.
Local conflicts
The shootings do not shine. Enemies, of course, know how to hide, roll, rarely smear at medium distances – but everyone kills bugs in the root. The endless roll, as well as the soldiers stuck in the walls, somehow do not contribute to the creation of an atmosphere of brutal massacre in the jungle. Another opponents are embarrassed to come closer, preferring to fade from almost a two -hundred -meter distance from shotgun, pistols, machine guns, rifles – the weapon used does not matter.
Although they kill quite quickly. A couple of exact queues – and the daughter of Sol will never see the folder.
The damage model is similar to Deus Ex: At the top of the screen there is a schematic figure, divided into sectors – arms, legs, torso, head. Each part of the body has its own health. Wounded strongly in the leg – we will limp. In the hand – accuracy will decrease, and so on.
There are a lot of weapons in the game, it will appear gradually, as the player promotes the plot. From the AK-47 we will gradually move on to the more Sergey FA-Mas or Steyr Aug, and so on-up to the victorious mastery of a light infantry machine gun.
Each barrel can be upgraded – increase the store, accuracy, firing range, reloading speed. Yes, the realism of the implementation of these points (both weapons itself and upgrades) is not on top. Sorry.
What party are you from?
There are several game groups, each has its own attitude to the salt, for each you can work. And do not believe the developers that you can cooperate with only one or two groups – with due attention you can please everyone and immediately. But the tasks issued by any of them, the most important. "Go there, bring the documents (diagrams, microchip, secret cards – depends on the employer)" – This is the most common option. The most boring, boring, who got out and completely hesitated. Sorry.
There are, of course, slightly different tasks, but not the point. The best tasks are as usual, Casino Ardente revisione plot: here you need to sit with a camera in the bushes and to be worthy, and infiltrate the villas of drug lines – it’s not bad compared to.
As on Discovery
There is also a pack of small joys that poorly affect the game itself, but serving for our entertainment. You can, for example, go to the bar and get drunk (salt begins to stagger naturally). You can buy cocaine at the Pusher on the corner and sniff out. You can arrange a derby on the jungle on a stolen minibus, stumble upon a jaguar, get out of the car and cut it with a dagger.
You can hunt for snakes, being impressed by the programs of the Discovery channel. A lot of things can.
Bad Trip
Let’s talk about the bad. That is, about the very bad.
First, graphics in the game. She is not so terrible, but. A few Nakazist, here. Medicial, such, tolerant. But it is worth going into the room – everything changes (and they come here). The world has not seen such poor interiors for a long time. Terrible textures, rooms three by three meters, minimum decor – cabinet, table, stool. Lighting is not from this world (that is, otherworldly in the worst sense). And the rooms of soldiers in huts are generally horror. In general, the interiors are an almost failed game point of the game, in terms of execution, located somewhere next to CountRstrike: Condition Zero and Delta Force. Moreover, I ask you to notice, the game allows himself to be thrown on any systems.
Secondly, bugs. There are so many errors in the game that even the first patch will practically not save the situation (70MB by the way). This is completely at any gate, friends. Well, the Deep Shadows was in a hurry.
The game is not made, that’s the trouble. Very disappointing – after all, there are a lot of interesting finds that have not received development. There is an atmosphere. There is an unrealized potential. Sorry, very sorry.
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